Spot-Warping

Spot-Warping is a travel technique usually employed by large ships, in which the ship travels to a system in relation to a "spot".

Procedure
Most often, a small frigate packed with heavy explosives will be flown to the desired warp position, and then detonated. This creates a "spot", or a highly localized and highly energetic region of space. The spot can be perceived by a ship in another system, and can then be warped to.

Pros
Spot-Warping is extremely accurate, sometimes within as little as 100 kilometers of the target, and the spot can be placed anywhere in the system, unlike warping through hyperspace or gates, which have a set destination within a system. In addition, a ship that spot-warps never enters hyperspace, so it eliminates the possible threat of the Snakes.

Cons
Spot-Warping takes a long time to complete, sometimes up to 20 minutes, and is not effective for transit among long distances. It requires the "sacrifice" of a spot frigate, and is also extremely predictable, as the spot is visible to all ships in the area.

Notable Examples
The most famous example of spot-warping is the travel of The Stirring from Kroetopie to Fletki during the battle of Fletki. This warp brought the battle to a halt and cost the Mot'lans around half of their fleet. Another example is the excessive spot-warping that occurred during the Battle of Bwaunti and, at large, the Bwaunti Arms Race.